Ram

Here is a proposed moveset for  Ram (CV: Rie Murakawa) , designed for a high-speed platformer on PS5 and Nintendo Switch with a control scheme inspired by  Mega Man X . 1. Basic Movement & Combat (X-Series Logic) Dash / Air Dash:  Uses wind mana to propel herself. She has a dedicated air dash for vertical/horizontal correction. Wall Kick:  Utilizing her superhuman Oni reflexes. Main Weapon: Fura (Wind Magic): Tap:  Rapidly fire invisible wind blades that travel across the screen. Charge (El Fura):  Release a single, massive wind blade with high velocity and piercing properties.   2. Special Skills (Controller Mapping) Skill (Button)   Name Effect Skill 1 (Square/Y) Ul Fura Screen-Clear:  Rewrites the atmosphere to create sporadic, omni-directional wind blades that shred all on-screen enemies. Skill 2 (Triangle/X) Clairvoyance Utility:  Synchronizes senses with local creatures to reveal hidden platforms, enemy weak points, and items o...

Rem

If Rem were designed as a  Mega Man X-style  protagonist for the PlayStation 5, here is a breakdown of her moveset and controls, integrating her  Re:Zero abilities  with X's signature high-speed mechanics. Core Mobility (X-System) Dash:   [○ Button]  PS5, [A Button] Nintendo Switch – A quick grounded or aerial dash. Jump in Mid-Air: [X Button] PS5, [B Button] Nintendo Switch Wall Kick:   [✕ Button] PS5, [B Button] – Jump while touching a wall to scale vertical surfaces. Oni Transformation:   [L3 + R3] Playstation 5  – Activates her horn. Increases speed, damage, and health regeneration for a limited time (similar to an "X-Drive" or "Hyper Mode"). Defensive Guard Mechanic When the  Guard  is active, Rem enters a defensive stance using her morningstar chain or a water barrier. Effect:  Blocks 100% of incoming projectile damage and reduces contact damage. Trade-off:  Rem cannot move or attack while guarding (No Damage output)...